KotOR: Mandalorian Wars
Lider Nelvaaniano - CL 4
Nelvaanian Spearmaster CL 4
Combat role: Ranged XP: 800
Medium Nelvaanian nonheroic 12
Init +13; Senses low-light vision, scent; Perception +12 (ignore cover and concealment within 10sq)
Defenses Ref 12 (ff 10), Fort 10, Will 11
hp 30; Threshold 10
Speed 6 squares
If you start your turn with concealment from a target or with the target unaware of you, you do not provoke AoO’s when moving through threatened space until the end of your turn.
Ranged Charging Fire, Fleche, Mighty Throw (standard)
Charge 2-6sq; Ranged 10/12/14/16; spear* 14/6
(1d8+3); -2 Ref until beginning of next turn. Once per encounter , when you charge, you can turn any natural attack roll of 17+ into a critical hit
Ranged Mighty Throw (standard)
Ranged 10/12/14/16; spear* 14/6 (1d8+3)
*as a swift action before making an attack roll, you may choose to subtract a number from ranged attack rolls and add the same number to all ranged damage rolls until the start of your next turn, to a maximum of -9 to hit, +9 damage. Cannot use this feat when attacking objects or vehicles.
bow* +12 (1d6)
Base Atk 4)
Charge and throw spear; hope for natural 17 or higher for critical.