Lider Nelvaaniano - CL 4


Nelvaanian Spearmaster CL 4
Combat role: Ranged XP: 800
Medium Nelvaanian nonheroic 12
Init +13; Senses low-light vision, scent; Perception +12 (ignore cover and concealment within 10sq)
Defenses Ref 12 (ff 10), Fort 10, Will 11
hp 30; Threshold 10
Speed 6 squares
Shadow Swiftness

If you start your turn with concealment from a target or with the target unaware of you, you do not provoke AoO’s when moving through threatened space until the end of your turn.

Ranged  Charging Fire, Fleche, Mighty Throw (standard)
Charge 2-6sq; Ranged 10/12/14/16; spear* 16/14/11/6
(1d8+3); -2 Ref until beginning of next turn. Once per encounter , when you charge, you can turn any natural attack roll of 17+ into a critical hit

Ranged  Mighty Throw (standard)
Ranged 10/12/14/16; spear* 16/14/11/6 (1d8+3)
*as a swift action before making an attack roll, you may choose to subtract a number from ranged attack rolls and add the same number to all ranged damage rolls until the start of your next turn, to a maximum of -9 to hit, +9 damage. Cannot use this feat when attacking objects or vehicles.

Ranged (standard)
bow* +12 (1d6)

Melee (standard)
spear 14 (1d88)

Languages Nelvaanese
Base Atk 9; Grp +13
Abilities Str 18, Dex 14, Con 11, Int 7, Wis 13, Cha 10
Feats Charging Fire, Fleche, Mighty Throw, Power Blast, Skill Training (2), Weapon Focus (simple), Weapon Proficiency (simple)
Trained Skills Initiative +13, Perception +12, Stealth +13
Untrained Skills Acrobatics +8, Climb +10, Deception +6, Endurance +6, Gather Information +6, Jump +10, Knowledge +4, Mechanics +4, Persuasion +6, Pilot +8, Ride +8, Survival +7, Swim +10, Treat Injury +7, Use Computer +4
Possessions unarmed +14 (1d4

Charge and throw spear; hope for natural 17 or higher for critical.



KotOR: Mandalorian Wars Rhada